Those Scary Slayers

Privacy Policy

Version 1.0, effective 2026-11-03

This policy explains what Those Scary Slayers (the "game"), at scaryslayers.com, collects, why, how long it is kept, and what you can do about it. The game is run by Michał Turek-Brzozowski, Poland ("we"). You can contact us at [email protected].

The short version

Information saved in your browser

The game stores your progress, saved run, settings, unsent or recent feedback reports, your statistics choice, whether you accepted the Terms at sign-in, and, if you allow statistics, a random device id, in your browser's local storage and IndexedDB. These stay on your device until you clear this site's data in your browser. They are not sent to us, except as described below. Signing out or deleting your account removes your synced progress from the browser, but it does not remove the device id, settings or feedback history. Choosing Decline under Play statistics removes the device id.

Game statistics

The first time you play, the game asks whether you allow play statistics. If you choose Accept, the game sends us the following, to understand how the game plays and to balance it, whether or not you are signed in. If you choose Decline, or have not chosen yet, it sends none of this and stores no device id.

Run-start and run-end events also include the kingdom, map, difficulty and whether it is the tutorial.

The device id is random and is not derived from your name or hardware, but it is persistent: it stays the same in your browser until you clear site data, and it lets us see that runs came from the same browser. We therefore do not describe this data as anonymous.

How long we keep it. Cloudflare, which stores events for us, documents that it keeps them for three months. We do not automatically delete run summaries. We currently keep them indefinitely.

Your choices. You can change your choice at any time under Play statistics in the menu on the World Map. Choosing Decline stops all statistics, including Cloudflare Web Analytics, and deletes the device id from your browser straight away; if statistics were on, the game reloads the page to do this. Choosing Accept after a Decline creates a new device id. If this browser already has a device id from an earlier version of the game and you have not declined, Accept keeps it. Neither choice deletes what was already sent. Statistics sent before you made a choice, including by versions of the game from before this choice existed, stay as described above. While statistics are on, the Play statistics screen shows your device id. To ask us to delete run summaries, contact us with that id. We cannot delete individual events from Cloudflare's store. They expire as described above.

Accounts and cloud saves

You can sign in with Discord or Google to sync your bloodlines between devices. The game has no passwords of its own.

What we receive. From Discord: your user id, email address and whether it is verified, display name or username, and avatar. From Google: your user id, email address and whether it is verified, name and profile picture. We use the sign-in tokens once and do not store them.

What we store:

InformationWhyHow long
Random account id, display name, avatar link, creation date To show you your profile Until you delete your account
Provider name, provider user id, link date To recognize you when you sign in Until you unlink it or delete your account
Email address, only if the provider verified it To notice that you already have an account when you sign in with a second provider. We do not use it to contact you or show it in the game. It appears in your own data export Until you unlink that provider or delete your account
Saved bloodlines, with save version and date, and game version Cloud save Until you delete your account
Your Nest (the account-level meta-game), with its save version and the time it was last brought up to date To run your Nest on any device Until you delete your account
Session id, dates and a browser user-agent of up to 128 characters To keep you signed in, and for support A session ends after 90 days of inactivity or when you sign out. The server record of an expired session may remain until you delete your account
Your account id on run summaries sent while signed in To connect your runs to your account and include them in your export Removed when you delete your account

We do not automatically delete inactive accounts. Your display name and avatar link are set at sign-up and stay in place if you unlink that provider.

Cookies. We set two cookies, only when you use sign-in: __Host-tss_session, which keeps you signed in for up to 90 days since your last refresh, and __Host-tss_flow, which protects a sign-in in progress for 10 minutes. We do not use advertising cookies.

Your avatar. Your browser loads your avatar image directly from Discord or Google.

Export and deletion. In Profile, Export my data downloads your account details, linked sign-ins, save, Nest and the run summaries linked to your account. It does not include session records, feedback reports or run data not linked to your account. Delete account immediately erases your account, save, Nest, linked sign-ins and sessions from our live database. It does not delete your run summaries: we remove the account link and keep them, along with their device id, for balance analysis. Our hosting provider's database recovery feature may retain earlier states for up to 7 days. Feedback reports and browser data are handled separately.

Feedback and bug reports

If you send a report from the Feedback form, we receive what you wrote and what you leave selected. The form lets you preview each group before sending. It may include:

Do not include anything you do not want us to have in a free-text field.

Who sees it. The developer reads reports. A short notice goes to a private Discord channel with the type, summary, up to 300 characters of details, game version, kingdom, wave, report id and the names of the attached groups, but not your contact, device id or attachments. If a report leads to a public GitHub issue, the developer reviews the text first and it does not include your contact or device id, though it may include what you wrote.

How long. We delete reports after about six months, contact details after about three, and attachments after about thirty days. Deletion runs when new reports arrive or when the developer runs it, so it can be late. Discord notices and public issues are not removed automatically, including when you delete a report.

Deleting a report. Reports linked to your device can be deleted in My reports in the Feedback form. For other reports, or if you have lost access to that browser, contact us with the report id.

Service providers and other sites

We use no third-party web fonts, advertising or payment services.

Your data is transferred outside your country through Cloudflare, Discord and Google, under their standard contractual clauses. The supervisory authority for the operator is the Prezes Urzędu Ochrony Danych Osobowych (UODO), Poland.

Your rights

Depending on where you live, you may have rights to access, correct, delete or object to the use of your information, to withdraw consent, and to complain to a data protection authority, such as UODO. Contact us at [email protected]. Because we do not ask for your name when you play signed out, we may need your device id or report id to find your data.

Children

The game is not intended for children under 16. Do not sign in or send a report if you are under that age. The game has no age check. If you believe a child has given us information, contact us and we will delete what we can identify.

Security and location

Sign-in cookies cannot be read by page scripts and are sent only over secure connections. No system is perfectly secure. Your data may be processed in countries other than your own, wherever our providers operate. See Legal bases.

Changes

We may update this policy. We will change the version and date above and list the change below. For significant changes, we will also mention them in the game's patch notes. If a change adds to the play statistics we collect, the game asks for your choice again.

Contact

Michał Turek-Brzozowski, [email protected]